Thursday, 10 April 2014

Indian Gaming industry

The Indian Gaming market is estimated at USD 239 million for CY 2009 and is expected
to register a growth rate of 53% p.a. to reach 1298 million by 2013. This includes the
revenues both from the consumer market and the services market. The gaming industry
comprises four segments – Console, Mobile, PC and Online. Console gaming has the
highest share of 42% followed by mobile with 28%. Similar to animation, the gaming
services industry also derives most of its revenues from the outsourcing services.

Key growth drivers for the Indian Gaming Industry are identified as under:
  • Increased Outsourcing: Similar to Animation, Gaming players overseas are increasingly focusing on cost reduction leading to greater outsourcing.
  • Increased share for Indian players: Indian players currently command only ~1% of the outsourcing market. As the skill-sets of the Indian players improve, this share is expected to go up. 
  • Increased demand for Gaming (Global & Domestic): Globally, gaming is expected to continue its growth especially with the trend of Massive Multi-Player Online Role Playing Games (MMORG) picking up. This is expected to lead to more development, testing and porting work for Indian players. Gaming, especially mobile gaming in India is expected to go up on account of increasing mobile and internet penetration coupled with increased affordability due to falling prices of games.

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